object DeathheadWarhead 
{
    frame DHEDA { light ROCKET }

    frame TNT1B { light TANKSHELL_X1 }
    frame TNT1C { light TANKSHELL_X2 }
    frame TNT1D { light TANKSHELL_X3 }
}

object DeatheadCluster
{
    frame HEDM { light ROCKET }

    frame TNT1B { light TANKSHELL_X1 }
    frame TNT1C { light TANKSHELL_X2 }
    frame TNT1D { light TANKSHELL_X3 }
}

object GuidedNuclearMissile
{
    frame HED3 { light ROCKET }
}

object GuidedStalinWarhead
{
    frame HED { light ROCKET }
}

/*object NukeFire
{
    frame FLA1 { light TANKSHELL_X1 }
    frame FLA2 { light TANKSHELL_X2 }
    frame FLA3 { light TANKSHELL_X1 }
    frame FLA4 { light TANKSHELL_X2 }
}*/